Roll

A roll is a defensive move common in SWBF2 and many other video games. In SWBF2, a player may roll in any direction and freely change point of view in its duration, but possess little control over the distance covered by the roll. Rolling is a critical aspect of competitive hero assault gameplay and serves as the primary defensive move against counterpunchers by allowing players to immediately escape a cooldown at the expense of some stamina. Many counterpunchers adapt to this defensive move however and instead simply counterpunch the roll itself, rendering excessive rolling an inefficient defense.